mithriltabby: Dragon and Buddha boogying (Boogie)

The full title of the book is Sit Down and Shut Up: Punk Rock Commentaries on Buddha, God, Truth, Sex, Death, and Dogen’s Treasury of the Right Dharma Eye, and true to his irreverent punk background, Warner wastes no time in getting to joking about the Left Dharma Eye before the reader can. This is a good follow up to Hardcore Zen, with Warner’s take on the Buddhist perspective on numerous big philosophical issues.

Warner keeps up the level of clarity from his first book. He does a good job of bringing metaphors that were current a thousand years ago into the present day, and can dig right into linguistic subtleties like kanji choice in a Japanese source text that would be easy to miss in a translation. He gets into some more esoteric perspectives, some of which I didn’t really get— for example, he explained the twelve folds of the Twelvefold Chain well, but utterly lost me on the supposed “therefore” connections between them, and it looks like I’m missing something about the no-ego-all-is-one viewpoint. I suspect this will be worth a re-read after I do more zazen. (A lot more zazen.)

mithriltabby: Serene silver tabby (H1D20)

Legends of Anglerre is the first general-purpose high fantasy variant of the Fate roleplaying system, from the same publishers who brought you Starblazer Adventures. It looks like they learned from their first publication, since this book is much more compact than the 600-page behemoth I reviewed earlier; they are much more sparing in their use of panels from the comic.

Legends of Anglerre makes use of many of the same ideas as Starblazer Adventures (career stunts, plot stress, etc.), but stands on its own as a fantasy setting; you could certainly use both books together if you want to crash your blaster-wielding galactic heroes on a magical planet, but you don’t need to lug the Starblazer tome around for reference if you’re just running high fantasy. The magic system is different from the Dresden Files RPG: each category of magical power is its own skill with particular trappings and stunts. They do a good job with the “Fate Fractal” for dealing with fleet battles; the game should scale up nicely if you need to have epic clashes between grand armies. (And speaking of epic, they have sections for both epic and mythic heroes— the latter being more on the order of Glorantha-style heroquesting.)

mithriltabby: Serene silver tabby (Shocked cat)

I discovered Jake Adelstein’s book via a post on BoingBoing, and was sufficiently intrigued to pick up the book. (Another good post is when Adelstein gets real yakuza to review the game Yakuza 3.) His book tells how he became a reporter for the Yomiuri Shinbun and wound up on the police beat, provides a good look into some of the seedier parts of Japanese culture, and gives examples of how convoluted the relationship can be between the yakuza and the government. (At one point, a gangster asks him for a favor to help figure out which fellow gangster is spreading rumors about him that are affecting his ability to be friendly with the police; this leads to the gangster becoming a valuable source.) The book gets quite dark at points, as Adelstein doesn’t spare the reader when it comes to the ugly details of human trafficking.

mithriltabby: Turing Test extra credit: convince the examiner heṥ a computer (Turing Test)

Brad Warner has had an interesting life: playing guitar in the early-1980s punk scene in Ohio, making cheesy monster movies in Japan at Tsuburaya Productions (makers of Ultraman), and officially receiving Dharma Transmission, which makes him technically a “Zen master”— though his punk sensibilities horrified him at the thought of becoming an authority figure of any sort. He provides a fascinating perspective on Buddhism, flavored by his own life experiences, that he calls “Hardcore Zen”, which cuts through much of the accretion of ideas around Buddhism, starting with some of its own practitioners and continuing with Western perceptions.

Hardcore Zen is about seeing reality as it is. Warner provides his own take on some of the standard Buddhist ideas (including his own commentary on the Heart Sutra). His view of the classic Buddhist “life is suffering” view is that it’s about idealism: suffering is what happens when you allow your idea of how the universe should be clash with the reality of how it is, and this is different from mere pain. Desire is not something you ever escape— but you can just let the desires be and get on with your life. No enlightenment, no bliss, no life-transforming mystical visions, no pharmacological shortcuts, and quite a lot of sitting around staring at the wall (zazen)— but all that zazen does give you a chance to deal with reality as it is, without the additional burden of expectations.

mithriltabby: Bowler hat over roast chicken (Eats)

A really excellent look at the underlying physical phenomena that go on in the process of cooking; this is one of Alton Brown’s top references. McGee covers the physics and chemistry at a level that should be easy for anyone who made it through high school AP Chemistry and accessible to anyone who finds Scientific American readable. In addition to the science, he also includes interesting vignettes of history and etymology, including excerpts from historical cookbooks.

I don’t do a lot of cooking (yet), but in my limited areas of experience, there were some good a-ha moments. This would be a good book to keep on hand to reference any time you work with a particular ingredient or technique to deepen your understanding and suggest new possibilities. It would also be a good book for any high school chemistry teacher to keep on hand to interest a student who knows more about cooking, or to make cooking more interesting for a science type.

mithriltabby: Serene silver tabby (Existential Threat)

Bacigalupi spins a cautionary tale of genetic engineering, giving us a look at a future that merits averting: amidst the carnage of rising seas, “calorie companies” release genetically engineered diseases and pests to create a market for their own resistant varieties. The action is set in Thailand, the sole holdout in its portion of the world, able to keep ahead of the plagues and famines through the foresight of maintaining a seedbank and keeping genetic engineering talent on tap. The story follows a tangle of plot threads: the “calorie man” sent to Thailand to gain access to the government seed bank by any means necessary, a Chinese refugee from a Malaysian ethnic purge, a genetically engineered “windup girl” from Japan abandoned in a country where her very existence is illegal, and two members of the government’s Environment Ministry who each have to deal with endemic corruption in their own department and others.

The story is good and well-paced, with very believable extrapolation of current trends. Even the “calorie man” sent to perform corruption on behalf of corrupt masters manages to be a sympathetic character. The science seems tweaked for effect— there is an astonishing shift to muscles, fire, and high-tech springs, with occasional mentions of burning coal, without a single nod to the biofuels and windmills that should be easily possible with the same underlying technology. Not a feel-good story, though; it isn’t quite postapocalyptic, but it has the same flavor of “count survival as a victory” rather than offering hope that things will get better.

mithriltabby: Serene silver tabby (R'lyeh)

Bob Howard, the hacker dragooned into the UK’s secret government agency tasked with defending the nation from Cthulhoid monsters, is back for another full novel of Dilbertesque bureaucracy, occult espionage, dark humor, and unsettling horror. This time, Bob has to deal with Russian agents, problems with internal security, and a very nasty cult with apocalyptic ambitions, armed with a NecronomiPod, a high tech Hand of Glory, and a metallic marker pen suitable for sketching mathemagical diagrams.

We also get more development of the overall plot dealing with the preparation for CASE NIGHTMARE GREEN, the conjunction where the stars are right and it will become much too easy for monstrous powers from beyond time and space to show up on our own little planet. (Stross is already working on the next book in the series, The Apocalypse Codex.)

This is right in the sweet spot for gamers: good pacing, imaginative worldbuilding, Tim Powers-esque secret history. If you find H P Lovecraft to be high-octane nightmare fuel, the horrific parts of The Fuller Memorandum may also keep you up at night, but if you’re as jaded as I am, you’ll just admire the craftsmanship.

mithriltabby: Detail from Dali’s “Persistence of Memory” (Time)

The author of the Uglies trilogy begins a foray into steampunk alternate history. He sets up an alternate World War I where the Central Powers are heavily into hardtech with zeppelins and giant walking machines, while the Allies have comparably powerful biotech pioneered by Charles Darwin. Like his work in Uglies, he slips a lot of good science into the story. We then get to see his alternate Great War unfold from two perspectives: Aleksandar, the teenage son of Archduke Franz Ferdinand (in this history, the only child— Westerfeld notes the liberties he took in an afterword to the book) fleeing political hot water in Austria, and Deryn Sharp, a girl of similar age who has disguised herself as a boy to become a midshipman on a living dirigible in Britain’s air navy.

This is excellent young-adult fare, with plenty of action, and is still a good read for adults; anyone who enjoyed David Weber’s Honor Harrington books should have a great time with Leviathan. It also has lots of well-imagined biotechnology; the alternate history could make a good scenario for gamemasters with a campaign featuring time travel or parallel worlds.

mithriltabby: Rotating images of wacky theories (Teach the Controversy)

[livejournal.com profile] wen_spencer crafts an interesting science-meets-magic setting with her near-future Pittsburgh, which spends most of its time shifted from our world into a parallel, high-magic Earth called Elfhome as an unexpected side effect from a Chinese “hypergate” in orbit on the other side of the planet. Our heroine, Tinker, is a young genius running her business in a junkyard who gets dragged into Elven politics and interdimensional intrigue.

The pacing makes the book a page-turner, but Spencer has trouble packing all the exposition she needs into 438 pages, let alone taking time for character development, and the main character comes off as somewhat of a Mary Sue with victories coming too easily. I was disappointed, as I’ve seen Spencer do better with her Ukiah Oregon books.

mithriltabby: Ancient Roman icosahedral die (Game)

Eclipse Phase: the Roleplaying Game of Transhuman Conspiracy and Horror is a new near-future transhuman setting, which immediately invites comparison to the GURPS-based Transhuman Space. This game is built from the ground up to accommodate the notion that almost everyone can have their minds backed up and restored into different bodies, and has mechanics for handling both monetary and reputation-based economies.

The setting is darker and more desperate than that of Transhuman Space; Earth is an off-limits hellhole full of dangerous nanotech swarms, the remnants of humanity are scattered across the solar system and divided into squabbling factions, and the only aliens who want to talk to us are rather unhelpful. Both settings are rife with opportunities for conflict, but this one has much more of a tense Cold War feel to it, with existential threats looming in many places.

I was impressed by the well-written detail depicting the setting; I’ve read much of the material in their References section and didn’t spot them taking any shortcuts assuming that the reader is already acquainted with them. If you’re planning a game with transhuman elements in it, this is worthwhile to pick up for its perspective.

mithriltabby: Ancient Roman icosahedral die (Game)

The second volume of The Dresden Files RPG is the worldbook. It contains a short story from Jim Butcher, a section on the factions and conflicts of the supernatural world, and writeups of all the various generic creatures seen thus far in the story as well as almost every character to get a name, complete with much in-character commentary and speculation from Billy the Werewolf, Harry Dresden, and Bob the Skull. The final chapter on Occult Chicago is not so much a sourcebook as a really well-written overview of all the ideas in Chicago that a gamemaster could riff on to create plots, full of keywords to guide a quick trip through Google or a leisurely afternoon at the library. (It’s also a fine way to get into the occult-conspiracy frame of mind before picking up a history book for a location that you want to use as a setting.)

This is a valuable volume for a gamemaster, even if they aren’t planning on running within the stock “Dresdenverse”, because it has lots and lots of good examples to answer the “How would I write up a character like ____________?” question. There’s a wiki where gamemasters are sharing their city ideas, similar to the writeup of Occult Chicago.

mithriltabby: Serene silver tabby (H1D20)

I think the Fate system finally hits its stride with The Dresden Files RPG. The folks at Evil Hat took their time putting this one together, and it was well-spent. This is nicely polished, with an advancement system that looks like it should stand up well to campaign play, a magic system that can handle the split between adventurous spellslinging and occult ritual, and a flexible vocabulary for describing a broad variety of characters.

The books are written as if they come from within the world of the Dresden Files; in that universe, Dracula was secretly a manual for taking down Black Court vampires, and these gaming books are putatively a late draft of a roleplaying game created by Billy the Werewolf to serve a similar function for cluing in new entrants to the supernatural world. The book is thus full of marginalia conversations between Billy, Harry Dresden, and Bob the Skull, providing extra exposition, a good deal of humor, and a number of “get rid of this or at least change the names before publishing” notes to show that some of the details really are secret within that gaming world. (When Billy uses a writeup of Harry as an example, he describes him as being played by a guy named Jim. About whom Harry grouses a great deal.)

The rules and examples are set up to be able to describe everything within the storyline of the Dresden Files tales, up through Small Favor but not Changes. (What we know as novels and short stories are what Harry calls “case files”.) It includes a system for quickly writing up locations and faces around town for a campaign, making it possible for a group to collaboratively create a setting, and fleshes out Baltimore as an example. It doesn’t go anywhere it doesn’t have to, but it fulfills its goal of making Jim Butcher’s novels into a playable setting well enough that a gamemaster can use the rules as a basis for telling their own kind of story. (It would be easy to stat out cybernetic upgrades as comparable to supernatural powers, for instance, and use the system for Shadowrun.) The rules include guidelines for gaming at different power levels, ranging from Feet in the Water (when it comes to the occult) all the way up to Submerged.

Your Story is the first Fate book I would hand to any prospective player.

mithriltabby: Ancient Roman icosahedral die (Game)

Mindjammer is the first published setting for Starblazer Adventures. The setting is a mature transhuman civilization more reminiscent of Greg Bear’s Eon than the darker, more Ken MacLeodish world of Eclipse Phase. With a coherent setting to wrap the book around and more editorial restraint with the art from the comics, this book is much tighter than the Starblazer Adventures tome.

This setting does a good job of fleshing out the fairly abbreviated system in SA for detailing planets, and introduces a system for representing entire cultures and their conflicts, all in keeping with the “Fate Fractal”. With the provided twenty-odd planets for examples, a gamemaster needing to flesh out a cluster of star systems could easily hit the Planet Index on the Mass Effect wiki and keep players occupied for many adventures before having to resort to a planet generator like StarGen. (The sample planets are detailed using Campaign Cartographer and Bill Roach’s Terraformer accessory package for Fractal Terrains Pro; those look like lovely tools for anyone needing detailed maps.)

mithriltabby: Serene silver tabby (H1D20)

Starblazer Adventures is the first space opera game for the Fate system; the reference is to a long-running UK comics anthology, but you could certainly adapt the system to tell a Space Battleship Yamato story if you wanted to.

The book is a tome: over 600 pages, with enough full-page and half-page illustrations from the comic that I wonder if they could’ve done a little cropping and made the book considerably lighter, or split it into two volumes with one being targeted at game masters. Like Spirit of the Century, the emphasis is on storytelling, with only a bit of attention paid to character development during a campaign; there are some new ideas like career-related stunts (which manage to get filed in a different chapter from the skill-related stunts). The developers did a good job of fleshing out Fate to support space opera trappings like weapons, armor, high-tech gear, robots, alien races, starships, and fleet battles.

The systems for starships and organizations are good examples of the “Fate Fractal”: the principle in Fate games that any entity is another kind of character, still with aspects and skills and stunts and stress tracks and consequences, all following the same underlying mechanics as all other characters.

Overall, an excellent effort that could use some more tightening up if there’s a second edition, and a worthwhile investment for Fate gamemasters.

mithriltabby: (Ceiling Cat)

Patel applies the artistic talent he brought to The Little Book of Hindu Deities to the Ramayana, distilling the epic into a well-illustrated, engaging tale that you can read in an evening to refresh your memory before Diwali. Patel intends this illustrated version as something to whet your appetite for the full story, and recommends Ashok K. Banker’s three thousand page English-language adaptation.

mithriltabby: Serene silver tabby (Nonstandard Spacetime)

A worthy followup to the first New Space Opera anthology; like the first volume, the editors give you all the information you need to track down more stories by the authors you like. The stories are all engaging, and range from swashbuckling space piracy to galaxy-spanning wars to grim murder investigations. If you know someone who needs to catch up on recent trends in science fiction, the two volumes in this series are a great starting point.

mithriltabby: Parodies of Communist art (Meowist Revolution)

A satirical look at rampant capitalism in the classic “if this goes on” mode of science fiction. Barry’s tale takes place in a near future where all surnames in the United States Federated Economic Blocs are now corporate affiliations. The action starts when overly ambitious executives from Nike’s Guerrilla Marketing department decide to arrange murders over their most exclusive line of shoe as a publicity stunt, and this touches off a cascade of conflicts that escalate up to confrontations that could topple the government. Reviewers compare it to Catch-22; it does have a similar mix of madcap and grim. As cutthroat-capitalist futures go, this one is more lighthearted than Richard Morgan’s Market Forces, but the depiction of competition between McDonald’s and Burger King escalating into riots is still quite believable.

mithriltabby: Serene silver tabby (R'lyeh)

The story is presented as the posthumous publication of the journal of a writer, Sarah Crowe, who moves to a small town in Rhode Island and becomes embroiled in an investigation of eerie events surrounding an ancient red oak dating back to pre-colonial times, which gradually grows into psychological horror. Kiernan puts a lot of herself into the character of Crowe (from following her on [livejournal.com profile] greygirlbeast, it’s clear that she’s drawing on personal experience), and grounding Crowe’s personal traumas makes her more mysterious ones seem all the more real. The story particularly appealed to my Fortean sensibilities, with the narrator being skeptical but refusing to deny the evidence of her own senses, and the author having done a good job of delving into Fortean background material.

mithriltabby: Serene silver tabby (R'lyeh)

Kittredge ([livejournal.com profile] blackaire) gives us a fine heroine with Detective Inspector Pete Caldecott, who had one brush with the mystical world in her teens and ran the hell away... until it comes calling with a missing-children case she’s working for Scotland Yard. Her only source for solving it is the mage she met as a teenager, who is now a heroin junkie that she needs to straighten out until he’s useful again. The interplay between the characters is fun, and it gets to be quite the page-turner toward the end. If your jonesing for the next Dresden Files book is giving you the jitters, I recommend you pick this one up.

mithriltabby: Detail from Dali’s “Persistence of Memory” (Time)

The City Imperishable is an ancient, gods-beset metropolis like Lankhmar or Tai-Tastigon, boldly rendered in a New Weird style. Lake ([livejournal.com profile] jaylake) gives us three protagonists, all of whom show loathsome traits from the start, and puts them into situations where they are forced to save their home city from destruction. The tale is well-told, and while the main characters certainly seem to deserve the hell they’re put through, I enjoyed seeing how that brought out their more noble impulses. The world is richly imagined, though one that I wouldn’t want to stay in.

October 2024

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